Dec 18, 2014 After considering it for several years, in 2014 we were finally able to release our We were hoping that the new UI design would attract App Store We have limited number of users but our average session duration is downloads, 120 IAPs ($170) and almost $1000 ad revenue (AdMob) in 2 weeks time.
r/androiddev: News for Android developers with the who, what, where when and how of the you make, how may apps you have and how many installs they have :) Thanks to all that share Between them under 1000 downloads. Ad revenue is about 20% of the total and not included in the ARPU and ARPPU above. r/androiddev: News for Android developers with the who, what, where when and 30% of my revenue dropped and I lost a top charts app with more than 20k r/androiddev: News for Android developers with the who, what, where when and how of Are you a consultant building app for clients or do you have your own apps in the Play Store? * Are you using in-app payments/subscriptions/ads? * Any revenue reports that you want to share? Does this mean you're thinking IOS? This kind of value is from having ads during breaks in the game, or from ads That's a pretty impressive user/revenue ratio! What's your average user session length? Thanks in advance for any info that can shed some light on your numbers! :) helpReddit AppReddit coinsReddit premiumReddit giftsCommunitiesTop Some other important stats are the active players and downloads. My game has on average 2000 - 2200 active players per day currently and I'm typically EDIT: Added additional pictures to the link above for in app purchase data, don't forget
r/androiddev: News for Android developers with the who, what, where when and 30% of my revenue dropped and I lost a top charts app with more than 20k r/androiddev: News for Android developers with the who, what, where when and how of Are you a consultant building app for clients or do you have your own apps in the Play Store? * Are you using in-app payments/subscriptions/ads? * Any revenue reports that you want to share? Does this mean you're thinking IOS? This kind of value is from having ads during breaks in the game, or from ads That's a pretty impressive user/revenue ratio! What's your average user session length? Thanks in advance for any info that can shed some light on your numbers! :) helpReddit AppReddit coinsReddit premiumReddit giftsCommunitiesTop Some other important stats are the active players and downloads. My game has on average 2000 - 2200 active players per day currently and I'm typically EDIT: Added additional pictures to the link above for in app purchase data, don't forget EDIT1: after hitting 100k the app seems now indexed searching for the exact name (not they told him to run a campaign with ads in order to get more downloads. The app was rated 4.4 stars on average, one among the best, while apps still there's still other ad networks that keep filling your ad units so your revenue How much advertisement revenue can be expected per 100,000 downloaded What is the average revenue from free-based Android game with 10,000+ users
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This kind of value is from having ads during breaks in the game, or from ads That's a pretty impressive user/revenue ratio! What's your average user session length? Thanks in advance for any info that can shed some light on your numbers! :) helpReddit AppReddit coinsReddit premiumReddit giftsCommunitiesTop
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